Gemming for Holy paladins

June 20, 2010

As a Holy paladin, you probably know that Intellect is our primary stat. People who don’t play a Holy paladin may also know this, particularly other healer classes. You should at least know about this when:

  • You’re a class leader for Holy paladins
  • You’re a healing lead
  • You’re involved in recruiting or judging Holy paladin applications

If you don’t have to deal with Holy paladins at all, you probably won’t care and you don’t really have to know. If you are a Holy paladin but you’re focusing on Flash of Light, you probably already know but you’re gemming differently regardless. Nothing wrong with that, but in all other cases, it’s worth knowing a bit about why Holy paladins stack Intellect as if our lives depend on it.

Short answer

The short answer? Because our lives do depend on it. And not just ours, but also the lives of our targts. Unless you’re a FoL paladin, you should be stacking Intellect.

Long answer

Besides FoL paladins, Holy paladins should be stacking Intellect above all else. It gives us so many goodness in so many forms, that we should never ever want anything else. Well, besides Haste but that’s an entirily different story. I’ll leave that for another post. Gems, however, should be +20 Intellect in every slot. If you’re a Jewelcrafter, at least three +34 Intellect gems should be present. Intellect is our primary stat and for good reason.

Let’s look at what Intellect gives us. Copied from the Holy paladin thread over at the EJ forums.

Here is what 100 Intellect gives:

  • 121 Intellect, with BoK and Divine Intellect
  • 1815 Mana at the start of the fight
  • 37.8Mp5 from Divine Plea, if it is used on CD.
  • 18.1Mp5 from Replenishment.
  • 4.7Mp5 from Arcane Torrent, if you are a Blood Elf.
  • 24.2 Spell Power
  • 0.726% Spell Crit

So, let’s compare this to what would happen if a Holy paladin would gem differently. I’m assuming that you would gem to match socket colors for the socket bonus. I’m also assuming that the right way to gem is exclusively using Brilliant King’s Amber, ignoring the JC only +34 Intellect gems. I’ll be playing a bit with the exact numbers, but you can compare it to your own gear, which might have different sockets and other socket bonuses. Of course, I will also ignore yellow sockets, as they can be filled with Brilliant King’s Amber anyway. When comparing, I’m also ignoring the Blood Elf racial, Arcane Torrent. Not every Holy paladin has this.

Blue socket

First example. One blue socket, bonus anything between+5 and +9 spellpower. You would most likely want a Dazzling Eye of Zul in here, giving +10 intellect and +5 mp5. This way, you will lose +10 intellect. According to the data mentioned above, this is the comparison.

  • 12 intellect
  • 18 mana
  • 3.7 mp5 from Divine Plea
  • 1.8 mp5 from Replenishment
  • 2.4 spellpower
  • 0.007% crit

Compared to the gain of +5 mp5, you can easily see that you would actually not gain anything besides something between 2.6 and 6.6 spellpower from the socket bonus. This small amount of spellpower is in no way useful for Holy paladins. Verdict: it’s not worth it, always use Brilliant King’s Amber for blue sockets.

The most uninteresting stat to lose here is crit. Luckily, crit isn’t a great stat for Holy paladins anyway, so we can safely ignore the fact that we’re losing out on such a tiny bit of crit by not gemming Brilliant King’s Amber. For this reason, I’ll ignore the crit loss from this point on.

Another option, which seems viable, would be the Lustrous Majestic Zircon. This gems gives +10 mp5. Using this gem would mean not losing +10 but +20 intellect. As the numbers scale evenly as compared to the Dazzling Eye of Zul, the math and outcome does not change when comparing this gem to Brilliant King’s Amber. The end result: Brilliant King’s Amber still beats anything else for blue sockets.

Red socket

Moving on. A red socket, also with a similar spellpower bonus as the blue socket. In this socket, you would gem a Luminous Ametrine. This would give +12 spellpower and +10 intellect. Again, you lose out on +10 intellect. Assume a maximum socket bonus giving +9 spellpower. You would then gain 21 spellpower over the 2.4 spellpower that +10 intellect gives. This seems like a pretty big bonus, as you “only” lose +10 intellect and +21 spellpower is almost the same as a Runed Cardinal Ruby (+23 spellpower). For FoL paladins, I would definitely recommend this glyph for yellow sockets if you can match the socket bonus. Otherwise, the spellpower gain is debatable and I would still recommend gemming a Brilliant King’s Amber. More about the spellpower gain later.

Another socket bonus you might get is mp5. To be completely honest, I have only seen this kind of socket bonus on the Exalted ring from Ashen Verdict. This particular bonus is +2 mp5.  The socket color of this ring being yellow, which means you can just throw a Brilliant King’s Amber in. Besides that, if you remember that +10 intellect still gives 5.5 mp5, you can easily see that anything other than Brilliant King’s Amber would be inferior with this socket bonus.

Spellpower vs. Longevity

Now, suppose you feel like you’re losing a lot of spellpower if you add it all up. Suppose you feel that this is a bad thing. First off, let me tell you that you’re not actually losing that much spellpower. Of course, the more sockets an item has, the more spellpower you could potentially lose by using Brilliant King’s Amber. However, the loss of spellpower does not weigh up to the gain of intellect. This is simply because of the way Holy Light works.

It’s a healing nuke. As simple as that. It gains the most from spellpower compared to our other healing spells, but also has the most powerful base heal. Combined, this makes Holy Light a really powerful healing spell. From the top of my head, I can tell you that, even while stacking Runed Cardinal Ruby’s (+23 spellpower) and getting as much spellpower as I possibly could, my Flash of Light crits would only heal for around 12k to 14k. My regular Holy Light hits for around 13k to 14k. If HL crits, I get anything from 19k to 23k. I really wish I could add a log to this particular statement, as it really feels kind of empty as it is now. Unfortunately, I have none at the moment.

What does this mean? Don’t use FoL? In a way, yes, that is what it means. As I’ve stated at the top of this post, this comparison is meant for HL paladins. In turn, this means that you should always gem for optimal results using Holy Light. Spellpower simply isn’t worth that much for Holy Light. It will only end up doing more overhealing, barring the Dreamwalker fight. The thing you need most when chaincasting HL is longevity. The only way to reach maximum longevity is by gemming Brilliant King’s Amber exclusively, preferably with 3 Brilliant Dragon’s Eye’s if you’re a Jewelcrafter.

A summary:

  1. The most powerful heal we have is Holy Light
  2. Holy Light costs a lot of mana
  3. You need to be able to cast Holy Light as long as possiblle

And as I’ve hopefully shown in this post, our most efficient way of gaining longevity is by getting as much Intellect as we can. For our gems, this means gemming full Intellect only!

Haste

I’m aware that our second most important stat is Haste. Unfortunately, the only thing Haste does is increase our throughput and decrease the time needed for a heal to land. There is already plenty of haste we can get from current gear available. The amount of hast we can get through gemming would sacrifice a bucket load of longevity, while increasing the need for more longevity. This should be a no-brainer. Don’t gem for haste, get it from gear.

Conclusion

I hope that this post will have shown why Holy paladins stack Intellect. I hope that fellow Holy paladins now either get their gems sorted, or at least know why they’re gemming the way they are. I also hope that the people who should have this knowledge, now have a clear understanding of what Intellect means to Holy paladins. I’ve seen some bashing of Holy paladin gemming full Intellect and I really, really hope that these people now understand why we’re not gemming anything else.

If anybody has additional suggestions, math or even a way to prove me wrong, I invite you to leave a comment. I might be wrong about some things and if I am, please feel free to correct me.

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Good luck, bad luck

June 20, 2010

Wow, a lot has happened! I’m almost tempted to write up two posts! Almost.

Last night, we downed Blood Queen Lana’thel! Yay for us! This means that we’re now officially at 10/12 in ICC 10 normal. We also did a lol attempt at Sindragosa, just to see her and experience the fight for a bit. I was a bit surprised when we got her to phase 2 pretty easily, and we even survived 2 air phases. Of course, as everyone was tired as hell at that point (4 hours in the raid, well after 01:00 AM) we wiped. We didn’t have another go at it, obviously. Our first priority is to get the other bosses on farm first. Not getting down Putricide last night proved that we’re not there yet at all. May I remind you that this is still on normal mode? We’re no Kingslayers yet, mind you!

What pleasantly surprised me too is the fact that we didn’t even wipe on BQL for very long. We did maybe 3 attempts last week and only a few yesterday. All in all, I think we only wiped for less than 10 times in total. Very clean kill 🙂 the hint from a guildie about Tremor Totem also helped a lot! Yes, it works on the mass Fear she casts right before her air phase. Combine that with perfect timing from my wife’s resto shammy and BOOM! Less than a second of being feared resulted in the few seconds we needed to bring her down right before she went up in the air.

Allright, fast forward to today! I’ve swapped out some remaining gems again, the only suboptimal gem remaining is the one in my headpiece, but since I’ll be replacing the whole thing within a short while, I figure one +10 int +5 mp5 gem isn’t too bad. I’m certainly not going to buy an expensive Nightmare’s Tear to put in there before I have my T10 helm! I’m only 27 emblems away from that.

Now, for some raiding goodness. Or failure, really. I was going to do some VoA for the emblems, but when I got a group, we only had 20 minutes until the Wintergrasp battle. That should’ve been plenty of time, if the group I got in wasn’t such a failure. Healing was just fine, heck, I solo healed the tanks without issue (thank God for HL!). The raid healing was fine too, but at some point, we hit a point where damage simply wasn’t healable anymore. Raid healing couldn’t keep up and I even had trouble keeping the tanks up. Then, one tank died during the global cooldown I needed for Divine Plea. I spent a good 4 minutes healing and I just couldn’t keep up anymore. After the inevitable wipe, it was already almost time for Wintergrasp to begin.

I decided to join in for some honor (way to buy gems for free!) and to see if I could get a group directly after the battle. On my realm, Alliance outnumbers Horde by 7:1, so I can be pretty sure that we get Wintergrasp most of the time. Sometimes Horde decides to actually try and when they do, they usually win. Not this time though. Lucky me!

So after the battle, I got into a 25 man group for VoA. Everything went smooth, even did Koralon with 16 people right after. Toravon dropped some nice loot, too! Or, well, at least.. at least it’s healer plate. He dropped the Sanctified Lightsworn Gloves. Granted, it’s better than the normal Lightsworn Gloves I had, so I rolled and got them. Even went through the trouble of getting them properly gemmed and enchanted and I’m now wearing them. But why oh why does Toravon only drop the crappiest tier pieces for holy paladins? I already know I’m going to replace the gloves when I get my tier headpiece, but damnit! Couldn’t it have been the shoulders? Or the headpiece, for that matter.

A bit later on, I got invited into a 25 man ICC group. My wife had been on their run from the start and some people left, so they had a spot for another holy paladin. It was a very strong group, they got as far as Blood Queen Lana’thel with all bosses before that downed! So, my wife’s resto shammy is now at 9/12 in ICC 25, because of one very good PUG. Later, we found out it was actually a guild’s main run with some extras, but that’s fine.

Anyway, I got invited for some attempts on BQL. Fine by me! We didn’t get her down, but I really felt like I was doing my part, carrying my weight as I should. I was tank healing together with the raid leader but I seriously outhealed him during almost all attempts. Again, gotta love Holy Light! I noticed that he’s low on haste though, and has the same tier pieces as me, the legs and hands. Another example of why gearscore doesn’t matter. I won’t share his profile as I don’t want to name and shame, but I’m pretty sure that, even with my crappy gear, I can pretty much outheal him anytime.

The nice thing was that, even though I got myself saved for nothing (yet), they are planning a continued run next week. So if I’m lucky, I can probably attend and we might get Blood Queen down then!

I know healing meters don’t mean anything, except for maybe Dreamwalker, but I was kinda proud when I noticed that I was consistently on the top of the meters, slamming through the roof with 8.7k HPS. Man.. I just know that I never could’ve pulled that off with FoL. I’m really glad I switched!

Also, I got a guildie to pick up the Flask of Distilled Wisdom recipe for me (yes, especially for me) and as soon as I got the ingredients he made a couple for me. Yay for better consumables! I also picked up a full stack of Imperial Manta Steak for 50 silver. Happy me!

I’m thinking up a post about the benefits of gemming intellect and ignoring socket bonuses, with possibly a personal touch on why I’m happy that I switched to intellect gems. Also, I’ll be repeating some advice I have been given about the important stats for a Holy paladin. These are all things that you can find on any Holy paladin blog or forum, but since there are still people out there who are questioning how Holy paladins should gem.


Raid leading for PUGs and Failures

June 17, 2010

A while ago, I was fooling around a bit on a lowbie alt. No, no naked tabledancing in Dalaran. I was trying to get into a raid.

What’s so special about that, right? People do that all the time. People try to get in, fail to meet the requirements of the raid leader and get rejected, or even ignored completely. If you’re familiar with the raid you want to do, you might even start your own group. If you’re new to raiding, starting your own group might not be the best of ideas unless you have a pretty firm grasp on a wide range of topics. You will at least want to know about, or have a general idea of:

  • What role each class and spec can fulfill
  • How many of each role you need
  • What each role should be doing during the boss encounter(s)

Of course, it would also be nice to know a thing or two about raid buffs and addons. I haven’t compiled a list of good-to-have raid addons yet, but I might in the near future. In the meanwhile, you could look around on curse.com for raid addons.

When making your own raid group, it is important to have a clear goal, rules and requirements for people to join. So basically, you will want to ask yourself the following questions.

Where do I want to go?

Simple question really. What raid do you want to do? It’s pretty easy to decide whether you want to go to ICC or ToTC, but be sure to make up your mind beforehand. When you try to find people to join you, they will want to know and it’s not very polite to change the plan. Unless first negotiated with the rest of the group, of course.

How many people do I want to take?

It’s very important to decide early on if you want to do a 10 or 25 man raid. If you change the raid size later on, you might run into problems with people who are either already saved or have a guild run scheduled later in the week. It’s perfectly acceptable to change the plan when people have already joined, but make sure everybody knows and agrees before doing so.

How far do I want to get?

Also a very basic question, but a very important one. Try to get a feel for your group and set goals that everybody can agree on. For example, if you’re new to ICC, it’s not very realistic to set more than 4/12 as your goal. You can use a few factors to determine how far you could get. A good basis is your own gear and progress in the raid. If you don’t have very good gear yourself, don’t expect to be carried by other people too much. Some may not mind, but others can definitely give you crap about your own gear if you’re not exactly geared for the raid you want to do. This will also influence the other people you may take with you.

What kind of people do you want to take with you?

Okay, less simple that it seems. It’s very easy to demand that people overgear the content you want to raid. It’s also very easy to demand achievements for the bosses you plan to take down.It really depends on how you want to lead your group. It can make sense to demand completed achievements for the bosses you want to kill, but if you don’t have those achievements yourself, it might be a better idea to find a motivated group of people without that requirement. Also, it’s not a very good idea to demand gear that is much better than your own, since people will interpret this is wanting to be carried. If you in fact do want to be carried, please, find a guild and stop reading. This is not meant for you.

If you’ve asked yourself these questions and have the answers ready, you can start looking for people to join your raid. Spam the Trade and LFG chat channels, list your group in the Raid Browser, actively look for other people. When you have gathered a few people, let them know what you’re still searching for and see if they can help by asking guild mates or friends.

When you’re approached (whispered) by somebody who wants to join your raid, make sure he/she is qualified according to your requirements. Some people will lie to get into a group. Feel free to demand a manual gear inspect. Here, basic knowledge of other classes is a real lifesaver. Maybe you’ll want to check their achievements on the Armory, as some people do use the UnderAchiever addon to fake achievements. You might want to ask them a few basic tactics for their role on certain bosses to check if they really know what to do.

On the other hand, if you don’t have much experience yourself and you’re going with other people who also don’t have much experience, it may be a good idea to spend some time before each boss explaining the tactics. Make sure you know where to find the tactics you need and have read them well before starting. It’s very annoying to make people wait for you to read the tactics.

I was going to put a nice oneliner here, stating that leading a PUG raid is all about.. something. But it’s about so much, that I can’t really find the words to describe it in just one sentence.

Back to my alt for a bit, to give you an example of how not to lead a PUG. I saw somebody looking for more people for ICC 10, demanding at least a 5.3k GearScore and completed achievement for the first wing. I whispered the dear fellow saying: “Rogue 6k GS [The Frozen Throne]”. Yes, I linked to ICC 10 achievement for killing all bosses. As my dear alt was level 13 at the time, you can imagine what should have happened here.

But I got an invite. I was in a group at the time (with my wife’s alt) so I saw he tried multiple times. He even whispered me to say I should leave my group to accept the invite. Then I decided to break it to him.

I’m only level 13 and there’s no way I have that kind of GS or the achievement. Check people out before inviting them.

Luckily, he had a good sense of humor and we laughed about it. I woke him up pretty good though 😀

Moral of this story: Don’t let this happen to you if you’re leading a PUG. Don’t blindly invite people, always check what they’re saying. The Armory is a really good tool to help you with this. Use it!

As I wasn’t expecting this to turn into a guide to leading a PUG, if I skipped anything important, please leave a comment 🙂


Good Intentions and Lessons Learned

June 15, 2010

As some of my fellow Holy paladins have noticed, I’ve become a bit more intrusive lately. It’s all with good intentions though! In this post, I’ll touch on things I come across often. It’s not like these are things that haven’t been written about before, but all the same, I do see a lot of the same mistakes happening. This post is meant for progressive raiding holy paladins. I don’t expect to put much useful information in here for newly dinged holy paladins.

First off, let me say that I’m aware that I’m not exactly the best Holy paladin there is. I know that there are still a lot of things that need to be fixed concerning my own armory profile. I’m working on it though. However, I do think that I know a fair bit about my class and spec, as I read a lot about it in order to perform the best I can. Granted, it helps having a healer wife who outheals me on almost every occasion. She really pushes me, but I like it 🙂

Holy Light vs. Flash of Light

No, this won’t be a discussion on which is better or anything like that. I used to focus on Flash of Light, but now I’ve turned to Holy Light as my primary heal. Frankly, I don’t care which you choose, really. As long as you call yourself a holy paladin, pick any style you want but for fuck’s sake, stick with it! I’ve seen far too many holy paladins with a Retribution subspec gemming full intellect.

Choose a healing style, either Holy Light of Flash of Light, and stick with it! This means getting the right gear, gems, talents and glyphs to support whatever you choose to focus on.

On the bottom of this post is a link to an awesome blogger with some really good in-depth information on all of these topics. If I’m not clear on something or not in-depth enough, please go there for more information. I’m convinced she can explain better than me.

Talents

So far, I have seen a lot of holy paladins with a Retribution subspec. Any spec along the lines of 51/0/20 or variation thereof would classify as this. This is a talent spec that is great for supporting a FoL focus. It can also be used if you’re a HL paladin who’s just starting out, but this is not the aim of this post. If you’re a raiding HL paladin, you should not run with more than 5 points in the Retribution tree. On the other hand, a raiding FoL paladin should not run with more than 5 points in the Protection tree. Remember what I said about focus? Pick one, stick with it.

Glyphs

As it is with talents, it is with glyphs. There are glyphs that are meant for HL paladins and there are glyphs for FoL paladins. I won’t go in-depth about the different glyphs here, as there is lots of information out there already. I will say, however, that whatever you choose to focus on, there are at least 2 major glyphs you need to have. The last major glyph is pretty much optional in terms of which one you pick.

For Holy Light focus, you will want the Glyph of Holy Light. This seems like a dead giveaway, but alas, I’ve seen a lot of HL paladins without it. In my opinion, that is taking failure to a whole new level. So do the right thing, pick this glyph up.

In contrary to what seems obvious, this glyph is also quite amazing for FoL paladins, as even they will have to cast Holy Light sometimes.

The other glyph you’ll need to properly focus on HL casting is Glyph of Seal of Wisdom. This will reduce the mana cost of all your spells by 5% while Seal of Wisdom is up. Of course, this means that Seal of Wisdom is a mandatory raid buff for you if you have this glyph.

Flash of Light focused paladins should at least pick up Glyph of Flash of Light and Glyph of Seal of Light. The FoL glyph increases the critical strike chance of FoL by 5% (did I mention that crit is good?) and the Seal of Light glyph, in contrary to the Seal of Wisdom glyph, increases the healing done by your spells by 5%. You’ll need every bit you can get as a FoL paladin.

Gems

Okay, this is pretty simple, but try to keep up. If you focus on FoL, gem for spellpower as if your life depends on it. Because it does. You’re going to need every bit of healing power you can get in order to make FoL as powerful as it can get. Spellpower is your most reliable stat for this. You don’t need the extra intellect, there is plenty on gear.

If you focus on HL, gem for intellect as if your life depends on it. Because not only your life, but that of the tanks and thus pretty much everyone else’s life also depends on it. You need the extra mana to keep casting Holy Light. There are just so many advantages to having loads of intellect that I don’t know where to start explaining. I’d suggest reading some more on either Kurn’s blog or a class forum like Elitist Jerks if you want to know more details about it.

Librams

Do you know this nifty little addon called GearScore? You do? Then please, right now, forget about it. Pretend it doesn’t exist. Most holy paladins I’ve seen run with the Libram of Blinding Light, the item level 264 libram from the Emblem of Frost vendor. This may seem like a good libram, but it is really mediocre. I’ve run with this myself for a while, until I was shown the error of my ways 🙂

For Holy Light focus, the best libram is really easy to get. It’s the Libram of Renewal that you can get for only 10 or 15 (my memory from last night and WoW databases seem to disagree) Emblems of Heroism. You can downgrade your Emblems of Triumph to Emblems of Heroism very easily, so this should be no problem to get for anyone. The amount of mana this libram saves you on an average fight is just insane. And Holy Light is by itself such a powerful spell, that you will not need any extra spellpower to boost its strength.

For FoL paladins, please pick up a PvP libram. I know this sounds very contradictory, as you’ll be using a PvP libram for PvE, but it’s really your best option. Any libram, starting from the Furious Gladiator’s Libram of Justice and up, will boost the spellpower of your primary healing spell (Flash of Light, remember?) with a significant amount. This is no laughing matter, really. Did I mention you want as much spellpower as you can get to boost Flash of Light?

Enchants

I’m really trying to keep this one short. The main difference between HL and FoL paladins are the headpiece and shoulder enchants. For Holy Light, pick the enchants with spellpower and Mp5. For Flash of Light, pick the enchants with spellpower and crit rating.

I’d like to conclude this post with something that should be a no-brainer. Whichever spell you choose to focus on, you can and should still cast the other one when appropriate! Just use your brains.

I’d like to thank Kurn for a lot of information she has given on her blog, as a whole lot of other bloggers I can’t all remember off the top of my head. Kurn has awesome Holy How-To’s I recommend reading if you’re not entirily sure about something or want to know more about the why’s and how’s.

Did this help you? Let me know! 🙂


Gear and guild updates

June 13, 2010

I’ve officially switched guilds now, I’m almost done re-gemming my gear and have a new chardev profile to share.

http://chardev.org/?profile=421166

That’s not even that far from what I have now! Check my armory profile to see where I stand at the moment.

I have some more stuff to say regarding the guild switch, as some unexpected things have come up. I won’t switch back to my previous guild though, that’s a matter of principle.

Also, I got Putricide down for the first time today! Yay!


D-Day

June 12, 2010

There’s this guild thing that’s been bugging me for a while now. Anyone who has been reading this blog already knows this. In my last post, I said I was still waiting for my wife’s resto shammy alt to raid with a certain guild, before making my decision.

Well, it’s D-Day. Last night, my wife went to a continued raid. They had already downed the first 6 bosses and had wiped on Blood Princes the night before. To me, this is already very good news. The raids I got in with my current guild were lucky to even get Festergut and Rotface down, if at all. Hardly better (or as good) as a random PUG. Personal frustration and feelings aside, the matter of fact was that they already did better than what I’ve gotten used to. And to me, that’s very good.

After watching how the raid went, I noticed a couple of things which pleasantly surprised me. The most notable one was that they were actually learning. The raid leader was open to suggestions and tried to figure out what went wrong when they wiped. Instead of mindlessly trying to do the same thing over and over, the whole raid worked together like a team. Sure, there were screw-ups. Of course, people made mistakes and things went wrong. But they learned a little bit from that, they progressed. Which is far more than I can say of my current guild. This guild managed to raid the way it was meant to be. Learning more and more about which tactics to use, how to execute them properly and each time getting a little closer to victory.

What I saw last night was a progressing guild. Not the best guild out there, and still pretty casual, but at least with enough determination to put some effort into trying. I’m talking about people who actually know their class, people who actually try to improve. It’s not a perfect world, but still so much better than what I’m going through currently. On Putricide, I saw them getting closer and closer to getting him down. Even a 1% wipe!  This shows to me that they are capable of using their brains as intended. Not just for facerolling.

By the way, talking about Putricide. Does anyone know why and how he heals himself when somebody dies? I saw it happen but it was completely new to me. I don’t recall reading that in tactic guides anywhere either. Some enlightenment on this would be nice.

So, on topic. It’s D-Day. I’ve seen the guild I had my eye on for a while raid. I’ve seen how they work together as a team. It’s a relief, actually. I was kind of worried that they would fail just as bad as my current guild. But luckily, they didn’t. A guild with brains is what I’m looking for, and I think I’ve found it. When I log in again (sometime soon, hopefully) I’ll have a talk with my current guild leader and tell them they  can.. ehrm.. raid without me from now on. I’ll try to put it as gentle as I can, at least. And then, I will make the switch. I’ve already decided this, there’s nothing my current guild can do to stop me. If anyone from G&T is reading this, this means I’m joining you guys, finally! I’m looking forward to it!

Did I mention they only have one Holy Paladin currently? One with brains, even! This will be a joy to heal with, I can hardly wait! Now, all that’s left is executing the plan.

The Plan: Switching guild and gems!


Up, up and away!

June 9, 2010

Last night we managed to somehow heal Dreamwalker. Me and my wife’s resto druid healed our asses off and by golly we were good. Just too bad the rest kinda sucked. Our usual raid leader is a Protection paladin. Very nice guy, really. Not too bright, unfortunately. Having to explain what a “boomkin” is multiple times while pugging a few extra people gets on my nerves. The same with explaining that an Elemental Shaman is ranged DPS. Quite frankly, he can’t even play his own offspec right. Gemming full intellect, while only casting FoL really isn’t the smartest thing to do. There was going to be more, but in the middle of typing this, I changed my mind.

I was going to post about my doubts regarding switching to HL spam. The doubt in my mind is gone, I have changed my plans slightly though. I’m not just going to swap my gems and glyphs. I’m going to respec my Retribution offspec to Holy as well and keep a separate FoL gear set handy. My DPS gear sucks anyway. And I love FoL too much to let it go completely. I’ll have to do it in phases, since I’m not exactly the richest person out there and I still want my Epic Flying so I can finally use the drake from OS 25+3.

All the same, I still feel that I have to work too hard to get my job done properly. I know for a fact that it’s not all my fault for having to work hard. To be honest, lots of people I raid with currently could really use a course “How to avoid damage that is totally avoidable if you open your fucking eyes”. Not all of them, but at least half of the different healers I raid with could also use a course on how to play their class. I’m no expert on all healing classes, don’t get me wrong. But I do know when I see people slacking and when they’re actually trying. So no, I’m not talking about the people who are just not geared enough yet. I’m talking about the kind of people who either “overgear” the content (slightly) and slack around as a result of that, or are just slacking around because they expect to be carried through.

I know that other people have gotten pretty far in ICC with a FoL spec. Even though I’m giving up (for now), knowing that other people have succeeded where I have failed feels rather reassuring. I’ll certainly give FoL another try later, but for now, I want to focus on content I haven’t downed yet. And to do that, I need something more than what I have now.

So there, you HL advocates win. In order to somehow keep up with the content I *want* to do while also being able to carry healers if they slack or die (what’s the difference, really?) I finally decided to swap the gems in my main gear set, and collect a separate spellpower set for FoL focus. I’ll be a HL pally for a while and see how that goes. If I really don’t like it, I can always swap back. I just feel that I’m currently not capable of really doing a great job. I’m doing a good job, but still. It’s not enough. I know other people have said before that this would be the case. I’m aware of the fact that I really wanted to prove those people wrong. I’m also aware that I’m still not pulling the full potential from a FoL spec as it could be. But I’m already pretty much convinced I could do a better job focusing on HL and gemming for it properly. And replacing my glyphs, of course. Now I only need to gather enough haste to make it work like a charm.

On a side note, I won’t be switching guilds for now. Partially because I feel it’s a bit too soon, partially because the guild I’m aiming for has yet to prove themselves. They seem good enough for what I want, but so seemed my current guild. My wife’s alt resto shammy is now in that guild and waiting to raid with them for the first time. I’ll make my decision based on how that goes. In the meanwhile, I’m refusing to raid with my current guild. I’d rather PUG, thank you. I don’t really expect to raid with my current guild ever again. I also don’t really expect to stay in this guild much longer anyway. Where I’m going is the big question here. Does anyone know any nice, but good guilds on EU-Eonar? My current progress is 7/12. I’d like something close to that.

I’ve played around a bit with chardev.org and came up with the following gear planning, all very reachable for me within a short period of time: http://chardev.org/?profile=419728

Yes, I’m aware of the fact that I picked a PvP neck. On a point-by-point comparison, it’s slightly better than my current neck though, plus the haste on it puts me over teh soft cap: http://www.wowhead.com/compare?items=51333;50211

So, if anybody is actually reading this, what do you think? Am I making the right decision? A sensible one, at least?